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@@ -1,3 +1,17 @@
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import { Control } from "godot"
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import { Node } from "react-godot-renderer"
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export function TestUi1Component() {
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return <node2D />
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return (
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<Node
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class={Control}
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anchor_left={0}
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/>
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)
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}
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Node({
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class: Control,
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})
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@@ -2,21 +2,21 @@ import type * as Godot from "godot"
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import type { PascalToCamel } from "./utils.js"
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type NodeClass = {
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export type NodeClass = {
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[K in keyof typeof Godot]: typeof Godot[K] extends new (...args: any[]) => Godot.Node
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? K
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: never
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}[keyof typeof Godot]
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type GodotIntrinsicElements = {
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export type GodotIntrinsicElements = {
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[K in NodeClass as PascalToCamel<K>]: PropsFromInstance<InstanceType<(typeof Godot)[K]>>
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} & {
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custom: {
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element: {
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class: new (...args: any[]) => Godot.Node
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}
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}
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type PropsFromInstance<T> = {
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export type PropsFromInstance<T> = {
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// biome-ignore lint/complexity/noBannedTypes: it's completely fine
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[K in keyof T as T[K] extends Function ? never : K]?: T[K]
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}
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14
packages/react-godot-renderer/src/Node.ts
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14
packages/react-godot-renderer/src/Node.ts
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@@ -0,0 +1,14 @@
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import type * as Godot from "godot"
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import * as React from "react"
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import type * as JSX from "./JSX.js"
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export type NodeProps<T extends Godot.Node> = {
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readonly class: new (...args: any[]) => T
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} & JSX.PropsFromInstance<NoInfer<T>>
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export function Node<T extends Godot.Node>(
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props: NodeProps<T>
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): React.JSX.Element {
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return React.createElement("element", props)
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}
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@@ -29,9 +29,9 @@ export const make = () => {
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createInstance(type, props) {
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let instance: Node
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if (type === "custom") {
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if (type === "element") {
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if (!hasProperty(props, "class"))
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throw new Error("Property 'class' required when using the 'custom' intrinsic type")
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throw new Error("Property 'class' required when using the 'element' intrinsic type")
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instance = new (props.class as any)()
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}
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else {
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@@ -1,3 +1,4 @@
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export * as JSX from "./JSX.js"
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export * from "./Node.js"
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export * as Reconciler from "./Reconciler.js"
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export * as Renderer from "./Renderer.js"
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