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Julien Valverdé e9a34a2152
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Setup Godot example project
2025-12-28 15:37:58 +01:00

369 lines
12 KiB
TypeScript

declare module "godot-jsb" {
import {
Callable,
MethodFlags,
MultiplayerAPI,
MultiplayerPeer,
Object as GObject,
PackedByteArray,
PropertyInfo,
Signal,
StringName,
Variant,
} from "godot";
const CAMEL_CASE_BINDINGS_ENABLED: boolean;
const DEV_ENABLED: boolean;
const TOOLS_ENABLED: boolean;
/** version of GodotJS */
const version: string;
/** impl currently used */
const impl: string;
/**
* Create godot Callable without a bound object.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<F extends Function>(fn: F): Callable<F>;
/**
* Create godot Callable with a bound object `self`.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<S extends GObject, F extends (this: S, ...args: any[]) => any>(self: S, fn: F): Callable<F>;
/**
* Explicitly convert a `PackedByteArray`(aka `Vector<uint8_t>`) into a javascript `ArrayBuffer`
* @deprecated [WARNING] This free function '_to_array_buffer' is deprecated and will be removed in a future version, use 'PackedByteArray.to_array_buffer()' instead.
*/
function to_array_buffer(packed: PackedByteArray): ArrayBuffer;
type AsyncModuleSourceLoaderResolveFunc = (source: string) => void;
type AsyncModuleSourceLoaderRejectFunc = (error: string) => void;
/**
* Set a callback function to handle the load of source code of asynchronous modules.
* Only use this function if it's not set in C++.
*/
function set_async_module_loader(
fn: (
module_id: string,
resolve: AsyncModuleSourceLoaderResolveFunc,
reject: AsyncModuleSourceLoaderRejectFunc,
) => void,
): void;
interface MinimalCommonJSModule {
exports: any;
loaded: boolean;
id: string;
}
/**
* Import a CommonJS module asynchronously.
*
* NOTE: Only the source code is loaded asynchronously, the module is still evaluated on the script thread.
* NOTE: Calling the $import() function without a async module loader set in advance will return undefined.
* @param module_id the module id to import
* @example
* ```js
* // [init.js]
* import * as jsb from "godot-jsb";
* jsb.set_async_module_loader((id, resolve, reject) => {
* console.log("[test] async module loader start", id);
* // here should be the actual async loading of the module, HTTP request, etc.
* // we just simulate it with a timeout
* setTimeout(() => {
* console.log("[test] async module loader resolve", id);
* resolve("exports.foo = function () { console.log('hello, module imported'); }");
* }, 3000);
* });
* // [somescript.js]
* jsb.$import("http://localhost/async_loaded.js").then(mod => {
* console.log("[test] async module loader", mod);
* mod.exports.foo();
* });
* ```
*/
function $import(module_id: string): Promise<MinimalCommonJSModule>;
interface ScriptPropertyInfo {
name: string;
type: Variant.Type;
class_?: Function;
hint?: number;
hint_string?: string;
usage?: number;
cache?: boolean;
}
export namespace internal {
type OnReadyEvaluatorFunc = (self: any) => any;
type GObjectConstructor = abstract new (...args: any[]) => GObject;
function add_script_signal(prototype: GObject, name: string): void;
function add_script_property(prototype: GObject, details: ScriptPropertyInfo): void;
function add_script_ready(
prototype: GObject,
details: {
name: string;
evaluator: string | OnReadyEvaluatorFunc;
},
): void;
function add_script_tool(constructor: GObjectConstructor): void;
function add_script_icon(constructor: GObjectConstructor, path: string): void;
function add_script_rpc(
prototype: GObject,
property_key: string,
config: {
rpc_mode?: MultiplayerAPI.RPCMode;
call_local?: boolean;
transfer_mode?: MultiplayerPeer.TransferMode;
channel?: number;
},
): void;
function create_script_signal_getter(name: string): (this: GObject) => Signal;
function create_script_cached_property_updater(name: string): (this: GObject, value?: unknown) => void;
// 0: deprecated, 1: experimental, 2: help
function set_script_doc(
target: GObjectConstructor,
property_key: undefined,
field: 0 | 1 | 2,
message: string,
): void;
function set_script_doc(target: GObject, property_key: string, field: 0 | 1 | 2, message: string): void;
function add_module(id: string, obj: any): void;
function find_module(id: string): any;
function notify_microtasks_run(): void;
namespace names {
/**
* Get the transformed name of a Godot class
*/
function get_class<T extends string>(godot_class: T): T;
/**
* Get the transformed name of a Godot enum
*/
function get_enum<T extends string>(godot_enum: T): T;
/**
* Get the transformed name of a Godot enum
*/
function get_enum_value<T extends string>(godot_enum_value: T): T;
/**
* Get the transformed name of a Godot class member
*/
function get_member<T extends string>(godot_member: T): T;
/**
* Get the internal Godot name/identifier from a transformed name i.e. the inverse of the other accessors.
*/
function get_internal_mapping(name: string): string;
/**
* Get the transformed name of a Godot function parameter
*/
function get_parameter<T extends string>(parameter: T): T;
/**
* Get the transformed type name of a Variant.Type
*/
function get_variant_type<T extends string>(type: Variant.Type): StringName;
}
}
namespace editor {
interface PrimitiveConstantInfo {
name: string;
type: Variant.Type;
value: number /* only if type is literal */;
}
interface ConstantInfo {
name: string;
value: number /** int64_t */;
}
interface EnumInfo {
name: string;
literals: Record<string, number>;
is_bitfield: boolean;
}
interface DefaultArgumentInfo {
type: Variant.Type;
value: any;
}
// we treat godot MethodInfo/MethodBind as the same thing here for simplicity
//NOTE some fields will not be set if it's actually a MethodInfo struct
interface MethodBind {
internal_name: string;
id: number;
name: string;
hint_flags: MethodFlags;
is_static: boolean;
is_const: boolean;
is_vararg: boolean;
argument_count: number /** int32_t */;
args_: Array<PropertyInfo>;
default_arguments?: Array<DefaultArgumentInfo>;
return_: PropertyInfo | undefined;
}
interface PropertySetGetInfo {
internal_name: string;
name: string;
type: Variant.Type;
index: number;
setter: string;
getter: string;
info: PropertyInfo;
}
interface PrimitiveGetSetInfo {
name: string;
type: Variant.Type;
}
interface SignalInfo {
internal_name: string;
name: string;
method_: MethodBind;
}
interface ArgumentInfo {
name: string;
type: Variant.Type;
}
interface ConstructorInfo {
arguments: Array<ArgumentInfo>;
}
interface OperatorInfo {
name: string;
return_type: Variant.Type;
left_type: Variant.Type;
right_type: Variant.Type;
}
interface BasicClassInfo {
name: string;
methods: Array<MethodBind>;
enums?: Array<EnumInfo>;
}
// godot class
interface ClassInfo extends BasicClassInfo {
internal_name: string;
super: string;
properties: Array<PropertySetGetInfo>;
virtual_methods: Array<MethodBind>;
signals: Array<SignalInfo>;
constants?: Array<ConstantInfo>;
}
// variant class
interface PrimitiveClassInfo extends BasicClassInfo {
// self type
type: Variant.Type;
// valid only if has_indexing
element_type?: Variant.Type;
// true only if is_keyed
is_keyed: boolean;
constructors?: Array<ConstructorInfo>;
operators?: Array<OperatorInfo>;
properties?: Array<PrimitiveGetSetInfo>;
constants?: Array<PrimitiveConstantInfo>;
}
interface SingletonInfo {
name: string;
class_name: string;
user_created: boolean;
editor_only: boolean;
}
interface GlobalConstantInfo {
name: string;
values: { [name: string]: number /** int64_t */ };
}
interface ClassDoc {
brief_description: string;
constants: { [name: string]: { description: string } };
methods: { [name: string]: { description: string } };
properties: { [name: string]: { description: string } };
signals: { [name: string]: { description: string } };
}
function get_class_doc(class_name: string): ClassDoc | undefined;
/**
* get a list of all classes registered in ClassDB
*/
function get_classes(): Array<ClassInfo>;
function get_primitive_types(): Array<PrimitiveClassInfo>;
function get_singletons(): Array<SingletonInfo>;
function get_global_constants(): Array<GlobalConstantInfo>;
function get_utility_functions(): Array<MethodBind>;
function get_input_actions(): Array<string>;
function delete_file(filepath: string): void;
const VERSION_DOCS_URL: string;
}
}
// Globals
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/console) */
interface Console {
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/console/assert_static) */
assert(condition?: boolean, ...data: any[]): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/console/debug_static) */
debug(...data: any[]): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/console/error_static) */
error(...data: any[]): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/console/info_static) */
info(...data: any[]): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/console/log_static) */
log(...data: any[]): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/console/time_static) */
time(label?: string): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/console/timeEnd_static) */
timeEnd(label?: string): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/console/trace_static) */
trace(...data: any[]): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/console/warn_static) */
warn(...data: any[]): void;
}
declare const console: Console;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Window/clearInterval) */
declare function clearInterval(id: number | undefined): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Window/clearTimeout) */
declare function clearTimeout(id: number | undefined): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Window/setInterval) */
declare function setInterval(handler: () => void, timeout?: number, ...arguments: any[]): number;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/Window/setTimeout) */
declare function setTimeout(handler: () => void, timeout?: number, ...arguments: any[]): number;