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react-godot-renderer/packages/example/typings/jsb.runtime.gen.d.ts
Julien Valverdé e9a34a2152
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Setup Godot example project
2025-12-28 15:37:58 +01:00

145 lines
5.6 KiB
TypeScript

declare module "godot.annotations" {
import * as Godot from "godot";
import * as GodotJsb from "godot-jsb";
type ClassBinder = (() =>
((
target: GObjectConstructor,
context: ClassDecoratorContext
) => void))
& {
tool: () =>
((
target: GObjectConstructor,
_context: ClassDecoratorContext
) => void);
icon: (path: string) =>
((
target: GObjectConstructor,
_context: ClassDecoratorContext
) => void);
export: ((
type: Godot.Variant.Type,
options?: ExportOptions
) => ClassMemberDecorator)
& {
multiline: () => ClassMemberDecorator;
range: (
min: number,
max: number,
step: number,
...extra_hints: string[]
) => ClassMemberDecorator;
range_int: (
min: number,
max: number,
step: number,
...extra_hints: string[]
) => ClassMemberDecorator;
file: (filter: string) => ClassMemberDecorator;
dir: (filter: string) => ClassMemberDecorator;
global_file: (filter: string) => ClassMemberDecorator;
global_dir: (filter: string) => ClassMemberDecorator;
exp_easing: (
hint?: ""
| "attenuation"
| "positive_only"
| "attenuation,positive_only"
) => ClassMemberDecorator;
array: (clazz: ClassSpecifier) => ClassMemberDecorator;
dictionary: (
key_class: VariantConstructor,
value_class: VariantConstructor
) => ClassMemberDecorator;
object: <
Constructor extends GObjectConstructor>(clazz: Constructor
) =>
ClassMemberDecorator<
ClassValueMemberDecoratorContext<
unknown,
null
| InstanceType<Constructor>
>
>;
"enum": (
enum_type: Record<
string,
string
| number
>
) => ClassMemberDecorator;
flags: (
enum_type: Record<
string,
string
| number
>
) => ClassMemberDecorator;
cache: () =>
ClassMemberDecorator<
ClassAccessorDecoratorContext<Godot.Object>
| ClassSetterDecoratorContext<Godot.Object>
>;
};
signal: () =>
(<
Context extends ClassAccessorDecoratorContext<
Godot.Object,
Godot.Signal
>
| ClassGetterDecoratorContext<
Godot.Object,
Godot.Signal
>
| ClassFieldDecoratorContext<
Godot.Object,
Godot.Signal
>>(
_target: unknown,
context: Context
) => ClassMemberDecoratorReturn<Context>);
rpc: (config?: RPCConfig) =>
((
_target: Function,
context: string
| ClassMethodDecoratorContext
) => void);
onready: (
evaluator: string
| GodotJsb.internal.OnReadyEvaluatorFunc
) =>
((
_target: undefined,
context: string
| ClassMethodDecoratorContext
) => void);
deprecated: (message?: string) =>
Decorator<
ClassDecoratorContext<GObjectConstructor>
| ClassValueMemberDecoratorContext<GObjectConstructor>
>;
experimental: (message?: string) =>
Decorator<
ClassDecoratorContext<GObjectConstructor>
| ClassValueMemberDecoratorContext<GObjectConstructor>
>;
help: (message?: string) =>
Decorator<
ClassDecoratorContext<GObjectConstructor>
| ClassValueMemberDecoratorContext<GObjectConstructor>
>;
}
type ExportOptions = {
"class"?: any;
hint?: Godot.PropertyHint;
hint_string?: string;
usage?: Godot.PropertyUsageFlags;
}
type RPCConfig = {
mode?: Godot.MultiplayerAPI.RPCMode;
sync?: "call_remote"
| "call_local";
transfer_mode?: Godot.MultiplayerPeer.TransferMode;
transfer_channel?: number;
}
}